Mar 26, 2006, 04:07 PM // 16:07
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#21
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Desert Nomad
Join Date: Jun 2005
Location: Brooklyn, NY
Guild: [EYE]
Profession: Rt/A
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/not signed
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Mar 26, 2006, 04:30 PM // 16:30
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#23
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Underworld Spelunker
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/not signed for the simple reason if you put in a dupe you are choosing to leave another (possibly very good) skill out of your skill bar.
you are acting as outraged as if they tacked on a 9th skill slot for this.
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Mar 26, 2006, 04:57 PM // 16:57
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#24
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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/not signed; some of the clones are usfull to the core class, 4 SS's anyone? (necro in FoW) flexibility is nice.
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Mar 26, 2006, 05:36 PM // 17:36
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#25
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Frost Gate Guardian
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Quote:
Originally Posted by SparhawkJC
I agree double skills just puts the Prophecies owners at such a huge advantage over only-Factions owners. For example someone with both Prophecies and Factions could use Galrath+Silverwing+Final Thrust for a mean spike instead of the Sever artery+gash+silverwing+final thrust that Factions owners would be stuck with. Definitely goes against the Guild Wars mantra of having someone with only Factions be competative.
Also do you have any evidence that these doubled skills are here to stay? My guess is that they're only placeholder skills until a-net figures out how to balance the actual skills that they meant to put in the game.
/signed
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Gail has stated, and was quoted somewhere around here, that they are in fact here to stay, and were done on purpose. They are not "placeholders".
As to whether they are a good idea, that depends. Anet has stated for the record that they derive their inspiration for the skill system from Magic the Gathering. If we look at that game, there have been over the years many "duplicates", some because a limited skill set was instituted for a given format, others to allow for multiple copies of a usefull skill to be used. Does that last part sound familiar?
There have been very few cases of abuse involving these "copies", primarily because Wizards always recognized the potential for abuse and generally only duped the utility skills like disenchant (of which I think you could run almost 1 out of 3 at one time.
Please, if it's not too much trouble, could you show me the godly combo that is now possible? The best I've seen anyone come up with in this thread is double Galraths + FT, and if that's the best you can do you're in trouble with this whole arguement. If that's your idea of overpowered...
War's are not the best spikers. War's are all about constant pressure, even after the adren nerf (or fix, I guess it depends on your perspective). If you're getting spiked by a war I have to wonder if you're talking about Random PvP, which really, who cares about? In PvE it's irrelevant. Casters and rangers far out damage monsters, and the best use for a war is as a stance tank. In PvP (real PvP that is), it has been shown many times that more adren skills = less damage over time. Sure, it allows for a spike, but it's a pathetic spike compared to 4 rangers, or even 4 air ele's for that matter.
And that's the only example you've come up with. Are you going to claim that having 2 Tiger's Fury's will lead to any godly combo's? How about any of the rest? Can you find a single realistic case of an abusable combo? The best I've heard of up till now was the Necro touch skills, and that's just silly.
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Mar 26, 2006, 05:48 PM // 17:48
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#26
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Washington THE State(Not DC)
Profession: W/Mo
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/not signing
another cry-baby nerf this now petition. Jeez you people make me sick. There are ways to counter everything in the game figure it out.
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Mar 26, 2006, 06:18 PM // 18:18
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#27
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nix Guild (NG)
Profession: N/E
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Quote:
Originally Posted by TideSwayer
If you don't like them you don't have to buy them from the skill trader. I personally love the idea.
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That is too easy.The fact that it is there offends me!Opps being sarcastic..)
Have to agree with TideSwayer.The answer is simple...dont like it... dont use it.
Why is it every game I play folks dont get that?Anyhoo there are enough nerfs as is..oh well ..)
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Mar 26, 2006, 07:03 PM // 19:03
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#28
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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Anyone have a list of all the duplicate skills?
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Mar 26, 2006, 07:10 PM // 19:10
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#29
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Academy Page
Join Date: Oct 2005
Location: UK
Guild: Blood on the worlds hands
Profession: N/Mo
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If you hadn't noticed , all the double skills are Factions campaign only , and the originals are Prophecies meaning that if you only have factions , you can only have factions skills and vice versa.
Last edited by Arkyn sei; Mar 26, 2006 at 07:57 PM // 19:57..
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Mar 26, 2006, 08:21 PM // 20:21
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#30
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Krytan Explorer
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I don't mind any of the current skills that are duplicated. In fact, I like most of them. I just don't like the trend.
I don't like the idea that every new game every 6 months is going to have duplicate skills. I hope they don't get carried away here.
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Mar 26, 2006, 08:36 PM // 20:36
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#31
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Thom
I think you are missing the point. Having two inspired hex/inspired enchantments/galraths... adds interesting options. Obviously A-net shouldn't do this too often, but for certain skills it provides flexiblity.
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My only complaint is that many of the skills chosen to duplicate do not provide much added flexibility. It feels like they were chosen as skills that were 'safe' to duplicate, most of the ones they duplicated are either bad skills, or ones that aren't really limited by their recharges. So while there are a few cute things like double IHex, in general my response to the duped skills is 'if I thought these were any good before I would have used them when I only had one copy.'
I.E., I feel somewhat cheated by the dupes, because a new skill, even if it's terrible, is at least a new option. Giving us another copy of a non-impact skill just waters down the skill pool, it doesn't expand it at all.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 26, 2006, 08:51 PM // 20:51
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#32
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Academy Page
Join Date: Aug 2005
Guild: Followers of Master Jack [FOMJ]
Profession: N/Rt
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I don't mind the duplicated skills, because...
1) you can use duplicated skills like Vampiric Bite, Vampiric Touch, plus Vampiric Gaze. To heal yourself, while the monk heals other players. That's if you own both games.
2) you don't have to buy the duplicated skill(s) if you don't want to. That easy.
3) thier there for new players that don't own Prophecies. Which has be said over and over again.
4) not all the duplicated skills are the same, example Animate Bone Horror and Animate Vampiric Horror. Both minions look the same but, vampiric minions also steal health if you lose health. Do normal minions do that, no.
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Mar 26, 2006, 08:52 PM // 20:52
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#33
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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that way you don't need echo, which means you dont need primary/secondary elite skill to copy.
Also, having two of the same thing means you can pull off combos faster and in new ways.Think 30-60 sec+ recharges.
/not sign
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Mar 26, 2006, 09:01 PM // 21:01
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#34
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Krytan Explorer
Join Date: Feb 2006
Location: Oklahoma, USA
Guild: None
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I think your petition isn't working, lol.
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Mar 26, 2006, 09:24 PM // 21:24
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#35
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Krytan Explorer
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/sign
if you want them to be available to factionbuyers, then they are coreskills, that simple. Using 2 times the same skill is in my eyes BS, I would prefer some alterations to them to increase options and synergies in stead of the take along to counter interruption and because of lower importance of other skills, or less interest in taking other skills along.
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Mar 26, 2006, 09:24 PM // 21:24
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#36
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Ok, if they add 30 duplicate skills. Then what is the point of having core universal skills. It defeats the purpose.
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Mar 26, 2006, 09:39 PM // 21:39
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#37
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Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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Quote:
Originally Posted by Omega X
Ok, if they add 30 duplicate skills. Then what is the point of having core universal skills. It defeats the purpose.
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Think about when Ch3 and so on come out (should be around Halloween ). The core skills they picked for Factions will always be core skills, whereas the duplicated skills and their duplicates probably won't be in the other chapters.
/NOT signed
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Mar 26, 2006, 09:39 PM // 21:39
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#38
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Ascalonian Squire
Join Date: Oct 2005
Location: somewhere
Guild: Cast Iron Possum
Profession: W/Mo
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/notsighned
i agree, i think it has a positive strategic effect to the alliance arenas.
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Mar 27, 2006, 01:30 AM // 01:30
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#39
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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The only core skill that worries me somewhat is Arcane Larency.
Echo, A Echo, AThievery, ALarency. That's 4 skills from your oppenents bar totally gone.
The other options are just dandy though. I think it's partly an attempt to make the mesmer subclass less desirable just to use echo for.
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